One thing we noticed is that key concepts ("vocabulary") need to be added to the games. You recall that our Phase One activities are not too much about "useful expressions for the real world". Our supercharged participation sessions are part of the real, host world--the only part that is accessible enough for enough hours that we can grow much during this early stage. And as we play, we "conquer the world". That is, we want to start understanding speech, and then talking, about the basics of everyday experience, because that is what we will build on in Phase 2.
PEOPLE (man, woman, boy, girl)
Their bodies (body parts, possessive)
Their emotions and physical conditions
Names of their family relationships
Their most basic actions (run, walk, take, read, buy, sneeze, barf...)
ANIMALS (included early because of their place in discourse)
Household animals (if there is such a thing)
Parts of of it
Contents of it
The OUTSIDE area where most outside daily business is done
The COUNTRYSIDE and it's contents
Maybe salient countries
PROPERTIES OF OBJECTS
RELATIONS BETWEEN EXPERIENCES/STATES AND OTHER EXPERIENCES/STATE
The one who ...
GRAMMAR of ongoing processes (is doing), states (is) and commands; also person and number, negation, wide range of range of question words, yes-no, etc.
So doing the First 100 Hours for the first time in twelve years, I notice some of the most basic bits of experience are missing. For example, nothing about hardness/softness among the properties of objects. In relations between experiences/states, there was no during (while, when). Actually, it is really time to sit down with the First 100 hours and the outline above, and think of important holes missing. We want to manage starting to understand speech and to interact verbally in all these aspects of experience (and no doubt more) with 800 to 1000 vocabulary items. i.e., space for "conquering the world" is limited. Time is too. Make wise choices.
Well, we maybe need a whole bunch of people together who have done the First 100 hours and brainstorm again to update. We don't want to change the instructions for the games and their order, but the gaps we see (like hard/soft) can be filled in without changing the instructions or order. We could have an appendix if we want to update certain games. But if we change the games or their order, then we defeat the beautiful, caring work done to translate the First 100 Hours for GPs of many languacultural backgrounds (Chinese, Korean, German, Spanish, French, Arabic, etc., etc.) learning many host languages.